Activities / Sports Park
Sports Park

Overview
Use for ADL training, promoting upper and lower arm ROM.

Chuckleball™
Patient blocks Chuckleballs by blocking them with their hands or head, challenging reflexive movements, dynamic postural control, visual recognition, and motor control.

Chuckleball Arena
Designed to exercise trunk control and functional reach. Patient must defend their goal as a penguin tries to score with a Chuckleball. Using cognitive skills, the patient must predict trajectory and reach for a certain location to block and hit the Chuckleball into the opposing goal, or into other characters, to earn points.

Flying Fish
Facilitating trunk stability and functional reach, patients test their reactive movement by blocking blue fish with their hands or head or dodging red spiky fish.
Focus
Functional movement patterns, core strengthening, reactive movement

Physical
Engage dynamic reaching and postural control
Suggest to patient to use a specific hand or use head to block balls if wanting to progress postural control/core stability when upper extremity ROM remains minimal
Create a competition of high scores between patients or the individual
Use instead of throwing/catching therapy balls
Suggest to patient to try to use head to hit blue fish if wanting to progress postural control/core stability when upper extremity ROM remains minimal
Cognitive
Test eye-hand coordination, reaction time, color differentiation, decision making, evoking movement by surprise for cerebellar functions
Adjustable Settings
Adjustable settings are designed to provide clinicians the freedom and flexibility to customize each session to meet an individual’s rehabilitation needs.
Chuckleball
- Reach Horizontal
Nearest, Near, Moderate (Default), Far, Furthest
- Reach Vertical
Low Only, Low/Middle, Middle Only (Default), Middle/High,High Only, Full Range
- Left/Right Bias
All Left, Mostly Left, No Bias (Default), Mostly Right, All Right
- Ball Speed
Slowest, Slower (Default), Moderate, Faster, Fastest
- Delay Between Kicks
10s, 8s, 6s (Default), 5s, 4s
Flying Fish
- Reach Horizontal
Nearest, Near, Moderate (Default), Far, Furthest
- Reach Vertical
Low Only, Low/Middle, Middle Only (Default), Middle/High,High Only, Full Range
- Left/Right Bias
All Left, Mostly Left, No Bias (Default), Mostly Right, All Right
- Number of Throws
5, 10, 15 (Default), 20, 25
Chuckleball Arena
- Reach Horizontal
Nearest, Near, Moderate (Default), Far, Furthest
- Reach Vertical
Low Only, Low/Middle, Middle Only (Default), Middle/High,High Only, Full Range
- Left/Right Bias
All Left, Mostly Left, No Bias (Default), Mostly Right, All Right
- Number of Kicks
5, 10, 15 (Default), 20, 25
- Ball Speed
Slowest, Slower (Default), Moderate, Faster, Fastest
- Delay Between Kicks
10s, 8s, 6s (Default), 5s, 4s
- Fish Speed
Slowest, Slower (Default), Moderate, Faster, Fastest
- Delay Between Throws
10s, 8s, 6s (Default), 5s, 4s
- Swap Delay Red Fish
Furthest, Far (Default), Moderate, Close, Closest
- % Red Fish
0%, 25%, 50%, 75%, 100%
Procedural and operative techniques and considerations are illustrative examples from healthcare provider experience. Healthcare providers' treatment and technique decisions will vary based on their medical judgment. Individual results may vary depending on patient-specific attributes and other factors.
Caution: Federal (USA) law restricts this device to sale by or on the order of a healthcare provider. Prior to use, please refer to the Instructions for Use (IFU) for complete product indications, contraindications, warnings, precautions, potential adverse events, and detailed instructions for use. Please click here for the complete IFU. Please contact your REAL Care Specialist for more information. 20714, Rev. A 03/21 USA